Creating an Industrial Concept Art in Blender / Photoshop
Category:Time:
photoshop, blender5h 30m

Introduction and Planning
1h 6m 11s
- 00:59
- 06:26
- 10:03
- 1.3Blocking Out the City Base10:53
- 1.4Rough Sketch Blockout - Part 113:57
- 1.5Rough Sketch Blockout - Part 223:05
- 1.6Homework00:48
Modeling the City
2h 12m 20s
- 2.0Introduction to Modeling Section01:32
- 2.1Modelling the Buildings - Part 119:18
- 2.2Modelling the Buildings - Part 221:37
- 2.3Origin Settings04:15
- 2.4Material Separation12:15
- 2.5Distribution of the Buildings and Layout of the City08:43
- 2.6Locking the Composition03:05
- 2.7Adding the City Base09:49
- 2.8Refining the Composition - Part 121:13
- 2.9Refining the Composition - Part 210:40
- 2.10Refining the Composition - Part 305:35
- 2.11Refining the Composition - Part 405:19
- 2.12Passes02:08
- 2.13Quick Overpaint05:16
- 2.14Conclusion and Homework01:35
Texturing and Lighting
53m 35s
- 3.0Introduction to Lighting00:23
- 3.1Texturing09:26
- 3.2Lighting04:45
- 3.3Atmosphere07:17
- 3.4Polishing the Details - Part 109:45
- 3.5Polishing the Details - Part 221:00
- 3.6Conclusion and Homework00:59
Finalizing the Presentation
1h 8m 35s
- 4.0Introduction to the Section00:38
- 4.1Render Settings11:44
- 4.2Final Presentation - Part 109:46
- 4.3Final Presentation - Part 220:00
- 4.4Self Feedback and Final Polishing06:51
- 4.5Final Polishing Continued18:00
- 4.6Conclusion and Homework01:36
By the Numbers
Lectures:36
Total Duration:5h 30m
Skill Levels: beginner
Languages: english
Description
Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and Photoshop
Led by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.
Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.
Key topics include:
Understanding the principles of concept art and conceptual city design
Navigating Blender and Photoshop’s toolsets and features
Adding and modifying materials in Blender
Implementing lighting and atmospheric effects to enhance realism on concept art
Incorporating storytelling elements to create an immersive experience
Taking cinematic renders with the help Eevee render engine
Overpainting on a base image in Photoshop
Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.
Requirements
No previous modeling or texturing experience is needed.
Instructors

Josef Sury
Publisher
Publish Date October 28, 2024
Last Update January 5, 2026
USD