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Creating an Industrial Concept Art in Blender / Photoshop

Category:Time:
photoshop, blender5h 30m
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Introduction and Planningchevron
1h 6m 11s
Modeling the Citychevron
2h 12m 20s
  • 2.0
    Introduction to Modeling Section
    01:32
  • 2.1
    Modelling the Buildings - Part 1
    19:18
  • 2.2
    Modelling the Buildings - Part 2
    21:37
  • 2.3
    Origin Settings
    04:15
  • 2.4
    Material Separation
    12:15
  • 2.5
    Distribution of the Buildings and Layout of the City
    08:43
  • 2.6
    Locking the Composition
    03:05
  • 2.7
    Adding the City Base
    09:49
  • 2.8
    Refining the Composition - Part 1
    21:13
  • 2.9
    Refining the Composition - Part 2
    10:40
  • 2.10
    Refining the Composition - Part 3
    05:35
  • 2.11
    Refining the Composition - Part 4
    05:19
  • 2.12
    Passes
    02:08
  • 2.13
    Quick Overpaint
    05:16
  • 2.14
    Conclusion and Homework
    01:35
Texturing and Lightingchevron
53m 35s
  • 3.0
    Introduction to Lighting
    00:23
  • 3.1
    Texturing
    09:26
  • 3.2
    Lighting
    04:45
  • 3.3
    Atmosphere
    07:17
  • 3.4
    Polishing the Details - Part 1
    09:45
  • 3.5
    Polishing the Details - Part 2
    21:00
  • 3.6
    Conclusion and Homework
    00:59
Finalizing the Presentationchevron
1h 8m 35s
  • 4.0
    Introduction to the Section
    00:38
  • 4.1
    Render Settings
    11:44
  • 4.2
    Final Presentation - Part 1
    09:46
  • 4.3
    Final Presentation - Part 2
    20:00
  • 4.4
    Self Feedback and Final Polishing
    06:51
  • 4.5
    Final Polishing Continued
    18:00
  • 4.6
    Conclusion and Homework
    01:36
By the Numbers
Lectures:36
Total Duration:5h 30m
Skill Levels: beginner
Languages: english
Description
Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and Photoshop Led by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision. Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers. Key topics include: Understanding the principles of concept art and conceptual city design Navigating Blender and Photoshop’s toolsets and features Adding and modifying materials in Blender Implementing lighting and atmospheric effects to enhance realism on concept art Incorporating storytelling elements to create an immersive experience Taking cinematic renders with the help Eevee render engine Overpainting on a base image in Photoshop Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.
Requirements
No previous modeling or texturing experience is needed.
Instructors
instructor image
Josef Sury
Publish Date October 28, 2024
Last Update February 6, 2025
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