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Network ReplicatedNo
UE Versions5.5
Description
Hyper Time Manager System v3 Hyper Time Manager System v3 gives you full control over in-game time, allowing seamless synchronization between systems like NPC schedules, day-night cycles, and world events. I designed this system to help developers build immersive, time-aware gameplay mechanics that are both powerful and easy to integrate.It operates on a central time authority stored in the GameState, so all systems — from quests to environment — stay perfectly in sync.This system is also included in our Dynamic Weather & Sky system.
Features
- Future-proof design with ongoing updates - Clean, well-documented Blueprints with clear naming - Scalable systems for hobby to AAA-scale productions - Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS) - Fully network-replicated for multiplayer support - Built for cross-platform use (tested on Windows) - Modular, component-based (drag-and-drop integration) - Data-driven setups using DataTables where applicable - Blueprint-only implementation where practical - Optimized for performance in multiplayer and large worlds - Trusted by developers across indie to large productions
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