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Network ReplicatedNo
UE Versions5.7
Description
Hyper Actor Health System v4 The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project.
Features
Key Features Component-based architecture for easy integration Self-managed health states Universal compatibility (Characters, Props, Vehicles) Network replicated for seamless multiplayer support Event-driven updates for UI and gameplay logic Integrated smoothly with other Hyper v4 systems
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