
Network ReplicatedNo
UE Versions5.7
Description
Hyper Actor Health System v4
The Hyper Actor Health System v4 provides a robust, component-based solution for managing health, damage, and death across any actor type. Whether for players, NPCs, destructible objects, or vehicles, this system offers a unified interface for handling vitality. It simplifies the complexity of health management by encapsulating logic within a self-managing component, ensuring consistency across your entire project.
Features
Key Features
Component-based architecture for easy integration
Self-managed health states
Universal compatibility (Characters, Props, Vehicles)
Network replicated for seamless multiplayer support
Event-driven updates for UI and gameplay logic
Integrated smoothly with other Hyper v4 systems
AI Content Disclosure



