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Network ReplicatedNo
UE Versions5.5
Description
Full automatic, rule-based landscape system for Unreal Engine 5. Hyper Auto Landscape Material v3 automatically paints and sculpts large landscapes using robust rule sets so you can create playable, production-ready terrain quickly. Instances expose massive control for slope detection, secondary slopes, grass and foliage openings, texture overrides, runtime virtual texture support and landscape tessellation. The system produces physical output material channels for footstep systems and other surface effects, supports height-driven workflows (beach placement, automatic snow) and integrates with our dynamic weather system for snow, puddles and wind-driven blending.
Features
Future-proof design with ongoing updates
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