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Network ReplicatedNo
Number of Blueprints38
UE Versions4.27, 5.1, 5.2, 5.3, 5.4, 5.5
Number of C++ Classes0
Description
With this plug n' play and customizable color wheel players can pick any color they want. Featuring full customization options, clean and commented blueprint, and an automatic save and load system. Link - Documentation: niceshadow.gitbook.io/nice-interaction-system-cosmos Link - Playable Demo: drive.google.com/file/d/10bn0SHVV5KJbpYYA-eHj_C_iQzJvhCC6/view Link - Discord Support: discord.com/invite/cecaphy Link - Video: youtu.be/4SnnoKx1L1I
Features
-make any actor interactable -make foliage interactable (add related mesh to datatable) Interaction methods: -single/one shot -after duration (hold key down for certain time) -hit points (damage interactable actor/foliage) -button mashing (rapidly press interaction key) Trace/Focus methods: -Direct trace (you have to look on the mesh) -Look at percentage trace (look about in the direction) -Direct trace otherwise look at percentage trace -Closest to character trace (focus reachable interactable that is closest to character) -Auto interact/auto pick up (if character is close) -Save & Load Game of interactables and removed foliage -Respawn destroyed foliage after time -First person / third person / top down -Deny/reject interactions -Focus filter (at runtime define which interactable IDs should be focusable) -Multiplayer (all interactions and applied damage are validated by server) -Completely turn on/off tracing -Interactables with meshes that simulate physics -Destroy on interaction -Play sounds on interaction/destruction -Choose from different outline presets and add more (colors, line thickness, filled or not filled) -System to randomly spawn interactables -Example dressers which can be refilled with interactables
AI Content Disclosure

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