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Network ReplicatedNo
Number of Blueprints163
UE Versions5.3, 5.4, 5.5, 5.6, 5.7
Number of C++ Classes0
Description
A professional, production-ready Settings Menu solution for Unreal Engine that just works — out of the box, in packaged builds, and across single- and multiplayer projects. This system is built to handle the real problems developers run into: fullscreen and resolution edge cases, instant vs. apply-on-confirm settings, controller navigation, key rebinding, and clean UX that players expect from modern AAA games. Everything is modular, fully customizable, and 100% Blueprints. This plug-and-play settings menu saves you weeks if not even months of work! Useful links: 📘 Documentation: https://niceshadow.gitbook.io/nice-settings-menu-v2 🎮 Playable Demo: https://niceshadow.gitbook.io/nice-settings-menu-v2/play-the-demo 💬 Discord Support: https://discord.com/invite/cecaphy
Features
🔧SETTING TYPES ‣ Option Switcher: Choose between any option ‣ Toggler: Turn on/off things ‣ Slider: Select value in defined range ‣ Key Mapper: Rebind keys, adapt to current input device ↳ supports multiple keys, old input system & enhanced inputs ➔ Easy Event Dispatchers to trigger whatever you want 🌟A WIN FOR YOUR WHOLE UI ‣ UI navigation System: Use everywhere (Keyboard & Gamepad) ‣ Key widgets: Displays any key & adapts to current input device ↳ connectable to KeyMapper to update key on rebinding ‣ Confirm alert: Use everywhere (ask player for confirmation) 💾 STRUCTURE & APPLY ‣ Sections: For example, Video, Audio, and more ↳ apply, reset, restore individually per section ‣ Advanced Apply System: apply instantly or collectively ‣ Save & Load System: automatically saves and applies your settings ➔ Customize UI, sections, structure and more 🏅AND MUCH, MUCH MORE... ‣ Simple Main Menu Template (Customizable) 🛫 Loading Screen to Gameplay Map ‣ Pause Menu System (Customizable) 🛬 Loading Screen to Main Menu ↳ Player needs to confirm before leaving to main menu ‣ Advanced Resolution Handling ↳ considers system DPI scales which are often used on 2K or 4K monitors ‣ automatically retrigger pawn/character related settings on possession changes (e.g. FOV) ‣ In general highly customizable with exposed, public variables
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