
Network ReplicatedNo
Number of Blueprints4
UE Versions5.3, 5.4, 5.5, 5.6, 5.7
0Description
Open World AI Spawn System is a Blueprint-only framework for spawning and removing AI around the player in large levels. Add your own AI, organize it into groups and keep distant characters out of the world until they are needed.
Large worlds can quickly fill up with active AI and trigger-box setups that are hard to maintain. This system provides reusable spawn points with proximity-based spawn and de-spawn logic so you can focus on the AI itself instead of rebuilding the surrounding framework.
The pack includes the core spawn system, example spawn setups, a path system and basic AI for demonstration. This is the single-player version; use Multiplayer AI Spawn System for a networked project.
Support: https://discord.gg/kdqVrWZ
Features
Proximity-based AI spawning and de-spawning
Multiple AI groups with randomization
Roaming, stationary and path-based example AI
Friendly and simple enemy or zombie example behavior
Easy-to-edit path system for fast patrol setup
Four core Blueprints plus example content
Enhanced Input in the current UE5 player-character example
Bring your own AI characters
Blueprint-only system
AI Content Disclosure







