A City Etched in Time
- Author
- Beshoy Atef
- Published
- Updated
- Read Time
- ~ 2 min
- Categories
- Environmental Design, Game Props

introduction
Hello everyone! I'm so excited to be participating in the "Veiled Realms" art challenge. For this project, I've chosen "Qheeva" from my "Velvet" series. I'm diving into the heart of an ancient, vibrant city — a place full of life, tradition, and untold stories.
Concept and Vision
I really like the idea of bringing together many different elements to create something that doesn’t exist in reality, yet feels familiar to multiple cultures at once. My main goal is to make the concept as it is. I'll probably combine all the shots from my references to build an entire city in the desert. There are so many ideas cooking in my mind, so let’s get started and see where it leads!
Main Concept

Reference
Currently these are the references I have collected but there is more coming I just wanted to share my idea

Tools and Workflow
I’m currently gathering references and planning for this project. Generally, I’ll be using a Modular Kits Workflow, with 3ds Max for modeling, ZBrush for sculpting, Substance Painter for texturing, and Unreal Engine to build the scene, set up lighting, and apply post-processing effects.
I’ll be sharing more references and details about my plans for this project soon. See you then!
#learteschallenge