Hopeless World
- Author
- Gabriel Benard
- Published
- Updated
- Read Time
- ~ 1 min
- Categories
- Environmental Design

Hopeless World

I wanted to make something more fantasy like than big cities with advanced technology so I chose those two concepts by Max Bedulenko I also took them because of the similarities in feelings they gave me and the composition. I aim for a mix of the two. I especially like the structure and rocks on the right but I also love the color palette of the one on the left aswell as the lighting. The challenge for me will be to give a realistic feeling using Zbrush and Substance Painter and to have interesting focal points.I will be using Blender, Zbrush, Substance Painter/Designer and Unreal Engine 5.
I can't wait to start and try my best for this project
Blockout
First instance of blockout I used the main structure of my second reference and used the composition of the first, I also looked up temple reference to make some structures to suggest that an ancient civilisation lived here too and worshiped this mysterious structure

#learteschallenge