Hopeless World

Author
Gabriel Benard
Published
Updated
Read Time
~ 1 min
Categories
Environmental Design
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Hopeless World

https://uploads.cosmos.leartesstudios.com/blog/121/images/b18d5211-adf3-401e-9b6a-e230d3b966b0.png

I wanted to make something more fantasy like than big cities with advanced technology so I chose those two concepts by Max Bedulenko I also took them because of the similarities in feelings they gave me and the composition. I aim for a mix of the two. I especially like the structure and rocks on the right but I also love the color palette of the one on the left aswell as the lighting. The challenge for me will be to give a realistic feeling using Zbrush and Substance Painter and to have interesting focal points.I will be using Blender, Zbrush, Substance Painter/Designer and Unreal Engine 5.

I can't wait to start and try my best for this project

Blockout

First instance of blockout I used the main structure of my second reference and used the composition of the first, I also looked up temple reference to make some structures to suggest that an ancient civilisation lived here too and worshiped this mysterious structure

#learteschallenge