In The Shadow of Industry
- Author
- Watt Maggle
- Published
- Updated
- Read Time
- ~ 2 min
- Categories
- Environmental Design

I would like to try and make something for the Vieled Realms Art Challenge
For inspiration I've chosen Ghent as an oppressive industrial city. But in the margins of this society there are people growing food creatively. It is largely an ignored grey area of legality. But the authority has recently been motivated to levy a tax and certification requirement on any food production for "public safety". I would like to have the oppressive gray of the majority with hidden gems of green in the environment and red zones where the authority is in conflict with the urban farmers.

I will use Unreal 5 - Cosmos and have been wanting to try Dash. The player experience would be similar to the feel of Dishonored or maybe Oddworld - the main city is stark but the undercity is full of life made from converting the industrial waste. The player would be drawn through the level by exploring hidden access to the undercity and encountering areas the authority is cracking down on the population or trying to destroy and break up the operations. It would be interesting to put in some posed characters to tell a story frozen in time. - I'll give it a go thanks for reading!

#learteschallenge
#leartesstudios