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Author
Halina Anashenkova
Published
Updated
Read Time
~ 1 min
Categories
Environmental Design, Game Props, Architectural Elements
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Hey everyone! I’m excited to join the Leartes challenge — even if I’m not 100% confident in myself yet, I believe growth comes through doing things that scare you a little!

For my entry, I chose the "Vienna" concept by Max Bedulenko. Why Vienna? I’ve always had a deep love for this city — its architecture, atmosphere, and layered history. The concept also includes rich sculptural and character elements, which make it both inspiring and technically challenging — exactly what I was looking for!

One of my goals is to build the environment using a modular workflow for the architecture, so I can focus on reusability and efficient scene building while maintaining a detailed, authentic look.

I’ll be using Blender, ZBrush, Photoshop, Substance 3D Painter, Marmoset Toolbag, and of course, Unreal Engine for the final presentation.

Let’s see where this journey takes me ✨

Original concept:

#learteschallenge