Prism Exile: Breaking the Lens
- Author
- Bexar
- Published
- Updated
- Read Time
- ~ 1 min
- Categories
- Environmental Design

I'll be building this environment in Unreal Engine, focusing the monochrome and solid contrasts throughout each scene. The goal is an evocative environment piece capturing the mood of controlled existence and simmering rebellion
Excited to be part of the Veiled Realms challenge ("Forgotten / Fantastic World")! My concept dives into a stark, monochrome, Brutalist city where society is segregated by assigned hues of light, and technology is forbidden – a world where freedom and color are forgotten, creating a uniquely fantastic dystopia. The core idea follows a fugitive joining a hidden resistance against the tech-hoarding elite controlling this visually repressed world. My vision draws inspiration from the architectural class division of Metropolis, the oppressive atmosphere of 1984, and the brutalist/retro-tech aesthetics of Atomic Heart
Using the following tools: Unreal Engine, blender, and marvelous designer

https://www.youtube.com/@cyberblackbears
#learteschallenge