The first realm of the dead
- Author
- Ores Meliani
- Published
- Read Time
- ~ 7 min
- Categories
- Environmental Design, Game Props, Conceptual Design

I wrote down all the concepts just after applying the challenge. I was so inspired, and I came up with more than just a concept for environment or props, but now it's even a game concept, I would say. So thank you for this inspiring challenge! All the ideas came after my first notes were added to the "More Ideas" section, to have like a track of my ideas and concept evolution. As you could see, I already had more ideas before writing this post (in fact, when preparing it). So actually, I don't have concept art reference because I'll do mine, so I'll update the blog post to add them, and more breakdown and workflow.
General Concept:
The 1st realm of the dead is located in a territory where the dead are waiting to be “relocated” or reincarnated. A different astral plane, like a different planet. Death is timeless and concerns all living beings, known and unknown. The universe is therefore varied, from retro to futuristic to fantasy. The environment is dark and foggy, sometimes frightening but also surprisingly alive. Aliens, fantastical creatures and humans alike can be seen, as well as buildings of all periods and styles. The houses are representations or projections of the dwellings of the dead, so often look abandoned, faded, sometimes ruined, destroyed or burnt. There's a very dark area, like a slum, where the most destroyed houses and the most tortured beings are to be avoided! The majority of entities are ghostly in appearance, generally translucent and emitting light and mist. Rarely are there (astral) travelers, also ghostly in appearance but less misty, more like a shapeless round floating mass with a detailed face and a brighter light.Storytelling:
We take on the role of the future chief of a Tuareg-inspired desert tribe. Once our instructions are complete, the tribe's great shaman invites us into his tent for our final test. The task is to visit the world of the dead in order to obtain the blessing of the previous chief (by transmitting a key phrase/password that the shaman knows, for example). But to reach the deceased chief, you'll have to pass a number of tests, as the chief is much further away in the astral planes than where we're about to go (for the challenge). We enter a trance with the help of the shaman, who entrusts us with an extremely precious and powerful emerald dagger. To help us on our journey, we need to hide it where we can't reach it, deep in our hearts. Once in trance, we must find the dream shaman who will take us through the portal to the world of the dead. In trance, we find ourselves in a large desert bazaar or desert town, and are immediately drawn to a witchcraft/marabou stall. This is the dream shaman. She's very intimidating, and after explaining the rudiments of the quest, her mirror turns into a portal where we can see an infinite world, she says something incomprehensible and powerful and we find ourselves sucked in vibrating to the sound of a very powerful church bell. We finally arrive in the 1st world of the dead, where some are stuck and others are rebuilding their lives, while the majority are waiting for the hope of a new life or an evolution that has lasted indefinitely.Story board:
For the storyboard, I did some block-out sketches to lock my ideas and don't lose them. Of course, I'm bad at drawing; I need to practice way more, but the overall concept is established by the ideas and these sketches. It's enough to build the concept art on it. In the following days/weeks, I'll update these keyframes to proper concept art and add more with time to have a proper story board.
I'll update them with more notes for light, colors, textures and so on before doing the concept art of these keyframes. From the first to the third frame, we are in the desert camp, our tribe. The two following are the bazar in the desert and the chaman stall in the dreams, which lead to the last one, the actual challenge related environment, the first realm of the dead. We are in FPS as asked, with the possibility to play a bit to discover this world. I would like to add some animation, like draw the dagger (from our heart), open our inventory to see our equipment props..