The Trackwalker’s Lantern #learteschallenge

Author
attemptry
Published
Updated
Read Time
~ 2 min
Categories
Game Props
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The Trackwalker’s Lantern #learteschallenge

“The rails to the veiled realms can only be seen by this light.”

Forged in an age where reality and myth intertwined, this lantern is the only tool that reveals the spectral tracks of the other side. Ordinary eyes see only rust and soot, but those who dare to light it glimpse the path to something far beyond our realm—a journey veiled in mist, memory, and silence.

References PureRef

The idea example from game [the video is irrelevant, it's just an example of light showing different realms]

Measurements and scene setup in Blender

I'm planning to use Blender, Substance Painter, Rizom UV and Unreal Engine 5

https://uploads.cosmos.leartesstudios.com/blog/39/images/d9b96f40-fba4-4519-8c7a-11f7b6c38ebe.png

First look from the modeling process

https://uploads.cosmos.leartesstudios.com/blog/39/images/4c8aff64-ab87-4a97-aca2-e87adab2b990.png

Topology optimization process

https://uploads.cosmos.leartesstudios.com/blog/39/images/f9d26cce-0050-43b3-90ca-aa14b1a39301.png

UV Optimization process

https://uploads.cosmos.leartesstudios.com/blog/39/images/e1818f2a-ef99-4b14-acc7-3b6bf6bce3ab.png

New References

UV packing Blender vs RizomUV

Baking materials in Substance Painter

New paper in Substance Painter | First look for the textures.

First Look in Blender Cycles

Detail grouping in Substance Painter

I decided to change the texture and after the first look.

I decided to simplify the texture a bit

Detail improvements

Close up details

still improving, your comments and feedback are appreciated

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Thank you if you have read this far or if you are just reading here. "