Veiled Realms - The Fisherman's District
- Author
- Reshu Shrestha
- Published
- Updated
- Read Time
- ~ 1 min
- Categories
- Environmental Design, Game Props

Hello Everyone! I am excited to be a part of the Veiled Realms Challenge!
For this challange, I am going to create an environment based on the concept by Max Bedulenko - The Fisherman's District. I was particularly drawn towards this concept because of the chaotic yet calm mood of the environment.

I will be implementing modular workflow and will be using Maya, ZBrush, Unreal Engine 5, Substance Painter, Designer, Marvelous Designer. Also, this is the first time I am atempting to make water in Unreal Engine so that might be an interesting challenge for me. For now, I am mainly studying the environment and reading the lore posed by Max in his Artstation to connect more with the environment. My next step is to create the project timeline so that I have a clean plan in place to ensure that everything is completed in time specially for a large environment like this.
I will be updating you guys as I proceed with this project. I am very excited to begin this project. Stay tuned for more!
#learteschallenge