Veiled Realms- The Hidden Realm of the Dwarves in the future
- Author
- ANGEL DAVILA
- Published
- Updated
- Read Time
- ~ 4 min
- Categories
- Environmental Design

Context The kingdom I'm going to build is set in a fantasy universe where many intelligent races exist, such as elves, humans, dwarves, dragons, and more. For this project, I'm going to focus on the Dwarven Kingdom. This kingdom is ancient, possesses technology far superior to that of other kingdoms, and has never been successfully invaded. While other kingdoms use swords and magic spells, the Dwarven Kingdom uses heavy weapons such as turrets and war machines. This kingdom is located within a mountain in the north of the continent. Its surroundings are inhospitable, but they discovered how to survive using magic and technology. In addition, they possess the largest mine on the continent, full of magical minerals that supply the Dwarven Kingdom with practically unlimited energy. Within the kingdom, there are a large number of caves and passages that connect the caves like an anthill. The dwarven kingdom possesses technology that defies common sense, such as flying cars and solar lighting inside the caves, in addition to the abundant presence of intelligent automatons and the automation of many everyday tasks. The dwarven kingdom is peaceful despite receiving constant threats of invasion, the inhabitants are accustomed to the failed attempts of the other kingdoms. The kingdom's government has a defense department consisting of only a small group of dwarves for the maintenance and development of defense systems consisting of lethal machinery such as autonomous turrets and magic shields as well as proximity tracking and many other things that this kingdom possesses autonomously using artificial intelligence. But the main objective of the kingdom is for the inhabitants to feel comfortable within the mountain, for this reason the interiors of the kingdom are constantly being renovated, which is why it is normal to see constructions in development, basically there is a utopia within the kingdom. Most dwarves focus on forming a family or socializing in groups of like-minded individuals. Dwarven traditions are based on preserving the kingdom and avoiding contact with other kingdoms. To support the scenarios, I developed a story that takes place within the kingdom. This story is about an engineer in charge of developing and maintaining defense machinery, such as the turrets that protect the kingdom's entrances. This story explores the perspective of the engineer, who is deeply committed to defending the dwarven kingdom, as well as his relationship with his partner, who dreams of leaving the mountain and exploring the world. The plot begins when the human race attacks the dwarves, but this time, the humans come prepared and with many resources at their disposal, as they have powerful allies like the elves and the dragon race. A full-scale war begins for the defense of the dwarven kingdom. Our protagonist is responsible for defending his kingdom, utilizing all the superior technology at his side. This war is important only to all races except the dwarves, who don't doubt their victory for a second, and our protagonist is responsible for ensuring nothing goes wrong. Below, I'll show some references I plan to use.
Project Plan To begin, I'm going to gather references from caves, technological and futuristic devices, and dwarven culture and hobbies. I'm also going to draw references from their houses to adapt them to a more futuristic approach. I also plan to add large mineshafts and many giant vehicles to transport minerals. I plan to build autonomous farms and artificial sunlight inside the caves, and for all of that, I need references. For the kingdom's facade, it will basically be mountains with large turrets on top. Then I'll start sketching my key settings, such as the protagonist's bedroom, the park near the protagonist's house, the cave where the protagonist has a date with his partner, and finally, the control room where you can see the exterior of the caves. Then I'll start blocking the scenery using Autodesk Maya. Then I'll begin modeling, and if necessary, I'll add details using ZBrush or Marvelous for the fabrics. I'll also use Substance Painter and Designer for the textures.
I plan to use warm colors inside the cave and cool colors outside the cave.
#learteschallenge
Below, I'll show some references I plan to use.
