
Network ReplicatedNo
Number of Blueprints0
UE Versions5.5, 5.6, 5.7, 5.8, 5.2, 5.1, 5.3, 5.4
Description
Stop exporting and importing. Cross Engine is a realtime two-way link between Unreal Engine 5 and Blender: send it across, edit it where the tools are better, and push it straight back. Everything runs on your own machine, with no account and no external service.
Attention: We recommend backing up your project or using source control before you start, especially if Auto Apply Updates is on, and note that depending on your level size and hardware, Unreal may freeze briefly during the first export but will recover once it finishes.
Features
⨠Key Features:
š One Click, Both Directions: Send a selection, a folder, an asset or a whole level to Blender, and get the result straight back into the editor.
šÆ Live Transform and Selection: Drag an object in either app and the other follows while you drag. Selection and camera can follow too.
šļø Review Before It Lands: Every incoming change is listed with what it really does, conflicts are flagged, and anything you decline is offered again later.
šØ Editable Material Nodes: Materials rebuild in Blender as real node trees across around fifty node types, with an automatic baking fallback for procedural ones.
š¦ Almost Everything Travels: Static and skeletal meshes, collision, sockets, LODs, cameras, lights, curves, landscape height and Blender hair as grooms.
š Local and Private: No account, no external service. Runs on your machine or across two computers on an address you name.
AI Content Disclosure
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