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Network ReplicatedNo
UE Versions5.7, 5.8
Description
Hyper Object Pooler v4 Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady frame rates during intense gameplay moments. Key Features High-performance Actor Recycling Dynamic Pool resizing Automatic cleanup of inactive objects Easy integration with Projectiles & VFX Reduces Garbage Collection hitches Blueprint-friendly workflow
Features
Key Features High-performance Actor Recycling Dynamic Pool resizing Automatic cleanup of inactive objects Easy integration with Projectiles & VFX Reduces Garbage Collection hitches Blueprint-friendly workflow
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