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Network ReplicatedNo
Number of Blueprints17
UE Versions5.3, 5.4, 5.5, 5.6, 5.7
0
Description
Open World Audio System is a Blueprint-only area-audio framework for ambient sounds and exploration, tension and combat music. Define reusable settings per area and let one central sound manager handle playback, pausing, blending and state changes. Large levels often need overlapping audio rules for location, time of day, interiors and gameplay tension. This system keeps those rules organized so you can create distinct soundscapes without hand-wiring every transition. The project includes the area framework, audio manager, four produced example music tracks and demonstration gameplay content. It is designed to work in multiplayer projects with the audio logic running on the client. Documentation: https://www.youtube.com/playlist?list=PLLAEhBZetGHCZAYgyIP-CIpE9_cCDlj3u Support: https://discord.gg/D8x6yxR
Features
Area-based ambient sound and music settings Exploration, tension and combat music per area Random ambient sounds Time-of-day music and ambience changes Interior ambience handling Central sound manager for play, pause and switching Four produced example music tracks Basic player character and zombie AI for demonstration Readable Blueprint architecture designed for extension Blueprint-only system
AI Content Disclosure

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