
Network ReplicatedNo
UE Versions5.7, 5.8
Description
Hyper Object Pooler v4
Maximize performance with the Hyper Object Pooler v4. Spawning and destroying actors is expensive; this system recycles them instead. Essential for high-frequency elements like projectiles, particle effects, loot drops, or enemy spawns. It manages the activation and deactivation of actors invisibly, ensuring steady frame rates during intense gameplay moments.
Key Features
High-performance Actor Recycling
Dynamic Pool resizing
Automatic cleanup of inactive objects
Easy integration with Projectiles & VFX
Reduces Garbage Collection hitches
Blueprint-friendly workflow
Features
Key Features
High-performance Actor Recycling
Dynamic Pool resizing
Automatic cleanup of inactive objects
Easy integration with Projectiles & VFX
Reduces Garbage Collection hitches
Blueprint-friendly workflow
AI Content Disclosure


